Global Scans
·
Media & Entertainment
·
Weekly Summary
[New] The UK government is preparing to launch a social media ban for under-16s early 2027, which will increase scrutiny of the methods tech companies use for verifying users' ages.
The Guardian
[New] The French national assembly had passed legislation to prohibit access to social media accounts for children under 15 - with provisions for parental consent - and the UK government had announced plans for an Australia-plus ban for under-16s from 2027, with additional restrictions.
The Guardian
[New] Older teenagers in the UK will face an overnight social media curfew.
BBC News
[New] Media and entertainment is projected to expand at a 38.19% CAGR through 2031, which makes it the fastest-growing end-user segment.
Mordor Intelligence
[New] How any future age verification legislation in the UK around social media and particularly messaging in gaming could therefore affect it, if at all, is still unknown.
BBC News
[New] Intelligent systems are expected to outperform social media in customer communication over the past decade.
SpringerLink
[New] Under the proposed changes - the first for an Australian state - social media companies could be forced to identify anonymous accounts accused of online vilification.
The Guardian
[New] Media and entertainment is projected to grow at a 33.56% CAGR through 2031, which reflects the increasing value of subscriber-level behaviour data in streaming and digital advertising.
Mordor Intelligence
[New] The proliferation of well-funded, content-rich streaming services from major media companies (e.g., Disney +, Max, Amazon Prime Video, Apple TV +) poses a clear emerging threat.
Trefis
[New] AI use is growing in regulated industries and that Ofcom will focus on ensuring it's safe and secure, including in media and communications.
Transparency Market Research
[New] The UK's proposed social media ban, due to come into force in 2027, would block under-16s from accessing Snapchat, TikTok, YouTube, Instagram, X and Facebook and from livestreaming or communicating with strangers on gaming sites such as Roblox.
The Guardian
[New] Adolescents who spend more than three hours a day on social media face double the risk of poor mental health outcomes, including symptoms of depression and anxiety.
Free Malaysia Today
[New] Linear TV's share of global media spend has fallen from 41.3% in 2013 to 12.4% in 2026, and eMarketer projects linear TV ad spend will decline another 11% in 2026 across national and local.
Digital Applied
[New] Social media platforms that fail to comply risk heavy fines of $50 million.
Psychiatric Times
[New] President Trump threatened in a social media post to supersede existing trade deals by imposing 100% tariffs on European nations if they pursue digital services taxes on U.S. tech companies.
National Law Review
KPMG The adoption of immersive technologies in entertainment and tourism could generate an additional 5 billion pounds in revenue by 2030 as users seek novel forms of engagement.
Shaping Tomorrow
The entertainment industry is navigating rapid disruption, consolidation, regulatory shifts, the rise of AI, and intensifying competition from global players.
Business of Entertainment Summit
Social media surpassed 5.4 billion users in 2025, more than double the 2017 figure, and is projected to reach 6.6 billion by 2030.
TechnologyChecker.io
Last updated: 20 July 2026
Hi,
Would you like a quick online demo of our service from an experienced member of our team?