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Global Scans · Virtual Reality · Weekly Summary


  • [New] By application type, the AR/VR & XR applications segment is expected to expand at the fastest CAGR between 2025 and 2034. Precedence Research
  • [New] VR innovations trimmed training and therapy costs by 30%, forecasting USD 300 million in yearly efficiencies for US providers by 2030 through advanced immersive platforms. openpr
  • [New] IDC forecasts 39.2% AR/VR shipment growth in 2025, boosting device choice and prices. Glass Almanac
  • [New] The economic benefits of VR are expected to be felt worldwide, growing considerably as use cases widen and develop. Statista
  • [New] The rollout of 5G-Advanced in 2025 will provide the essential infrastructure for untethered AR and VR. INAIRSPACE
  • [New] By 2025, the distinct lines separating AR and VR will have significantly blurred, giving way to a more holistic concept: spatial computing. INAIRSPACE
  • Metaverse VR 2025 is the ultimate frontier in immersive technology, and the range of opportunities within it is huge, starting with digital assets and tokenized real estate up to gaming economies, VR/AR integration, and Web3 social platforms. metavaultchain
  • With the rise of domestic travel and a new generation of tech-savvy millennials, VR tourism in India is expected to see rapid growth in the coming years. Travel And Tour World
  • XR technologies, including AR, VR, and MR, will have transitioned from experimental tools to essential core applications by 2025. openpr
  • AR/VR headset shipments will exceed 100 million units by 2025, signaling significant shifts in both consumer and enterprise markets. openpr
  • Over the next three to five years, VR will reemerge transformed by the convergence of Generative AI, Physical AI and spatial computing. Forbes
  • IDC projects AR/VR headset shipments will grow 39.2% in 2025; affordability is a driver. Glass Almanac
  • The overall valuation of the virtual reality sector dedicated to medical simulation has seen substantial, rapid expansion lately, projected to climb from a sum of $4.7 billion in the year 2024 to an estimated $6.28 billion by 2025, reflecting a robust compound annual growth rate of 33.7%. openpr
  • Spending on AR/VR in education will grow at 45% CAGR through 2025. Futurist Speaker on AI Leadership, Future of Work, Futu
  • Despite billions in investment from Meta, Apple, Sony and Samsung, despite increasingly impressive technical specifications, and despite a decade of promises that in 2025 will be different - VR headsets remain expensive, uncomfortable curiosities gathering dust on shelves. The Sydney Morning Herald
  • MarketBeat's screener flags Meta Platforms, zSpace, and The Glimpse Group as today's Virtual Reality stocks to watch based on the highest recent dollar trading volume, noting VR names provide exposure to immersive tech but carry higher volatility and R&D/adoption risk. MarketBeat
  • By 2025, 5G will enable businesses to leverage advanced technologies such as IoT devices, augmented reality, and virtual reality in ways previously unimaginable. SMS-iT Blog
  • Virtual reality is becoming a staple in training centers and is projected to reach more than $5 billion by 2027. Advanced Manufacturing
  • Global 5G connections are forecast to surpass 1 billion in 2025, driving a rapid increase in streaming, cloud gaming, and AR/VR adoption on mobile. demandsage
  • Virtual reality technology continues to evolve, and fall 2025 will introduce next-generation headsets designed to deliver immersive gaming experiences. Medium
  • Meta Platforms, zSpace, DIH Holding US, and The Glimpse Group are among the top Virtual Reality stocks to watch, indicating strong interest in the VR sector due to potential growth opportunities. MarketBeat
  • Apple expects to ship more than 10 million AR/VR products in 2027, including a Ray-Ban Meta-style smart glasses product projected for 3 million to 5 million shipments. Next Reality
  • By 2025, 45% of insurance companies will have introduced VR into customer service workflows, reducing in-person support needs and cutting customer service costs by 30%. CoinLaw

Last updated: 22 December 2025



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