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Global Scans · Augmented reality · Weekly Summary


  • [New] Over the next three years, the most significant trend will be the expansion of AR and VR into smaller markets through affordable devices and localized content. Verified Market Reports
  • [New] Augmented VR is still evolving, but several trends suggest how it may develop in the coming years and how it could reshape everyday life. INAIRSPACE
  • [New] By device type, the smart glasses/AR glasses segment is projected to grow at the fastest CAGR in the upcoming period from 2026 to 2035. Precedence Research
  • [New] Snap's Specs roadmap targets 2026 for smaller AR glasses, translating research demos into retail devices sooner than many expected. Glass Almanac
  • [New] Samsung plans consumer AR glasses in 2026, tethered to phones with an eye-level camera. Glass Almanac
  • [New] Apple plans AR glasses around 2026, tying hardware to its AI push. Glass Almanac
  • [New] Snap will start selling consumer AR Specs in 2026, challenging phone-first AR. Glass Almanac
  • Asia Pacific is expected to register the fastest growth rate during the forecasted period, driven by expansion of AR/VR applications and industry 4.0 and smart manufacturing. Navistrat Analytics
  • Snapchat's AR Specs are expected to reach consumers in 2026 in a form factor people may actually wear publicly. The Off Label
  • The entertainment & gaming segment is predicted to grow at the strongest CAGR of approximately 17.38% during 2026-2035, driven by increasing adoption of immersive gaming experiences and virtual reality integration. GlobeNewswire
  • With a projected CAGR of 18.9% (2025-2035), AR/VR technologies are expected to redefine user interaction, business operations, and digital engagement across multiple industries worldwide. openpr
  • By drastically shortening the material development process, AI-driven design could accelerate the creation of smart materials for applications ranging from holographic and VR or AR displays to adaptive optical systems and smart windows that respond to their environment. ScienceDaily
  • In 2026, users can expect to control their AR environments without cumbersome devices, allowing for a more immersive experience. TechSphere Daily
  • OpenAI is developing consumer devices alongside models - a move that could fold large-language / vision tools into AR interfaces. Glass Almanac
  • Excitement builds for 7 AR trends in 2026 that could upend how we see screens. Glass Almanac
  • Meta will separate the Quest VR platform from Horizon Worlds, effectively turning Worlds mobile-first while preserving a VR track for Quest developers. Bez Kabli
  • Amazon's AR ambitions, tested first on delivery-worker devices, could expand into consumer glasses that surface shopping experiences and voice-driven purchases. Glass Almanac
  • If Apple nails integration, expect polished gestures and battery gains that make AR feel more natural for everyday users. Glass Almanac
  • World Labs raised funds to build spatial intelligence that could power consumer AR. Glass Almanac
  • Valued at around USD19.08 B in 2024, it is projected to reach USD81.52 B by 2032, at a CAGR of 19.9%, because AI, IoT, AR/VR wearables, and analytics technologies enhance athlete performance, fan engagement, and digital sports experiences. TechnoBrains
  • By turning the world into an interactive layer of instructions and insights, AR guidance promises to make expertise more accessible, reduce errors, and help people tackle tasks they might otherwise avoid. INAIRSPACE

Last updated: 29 March 2026



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