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Global Scans · Augmented reality · Weekly Summary


  • [New] Apple expects to ship more than 10 million AR/VR products in 2027, including a Ray-Ban Meta-style smart glasses product projected for 3 million to 5 million shipments. Next Reality
  • [New] By 2025-26, we can expect to see AR-enabled packaging that allows consumers to interact with products in a virtual space, providing detailed information, product demonstrations, and immersive experiences. LPack.co.uk
  • [New] Global 5G connections are forecast to surpass 1 billion in 2025, driving a rapid increase in streaming, cloud gaming, and AR/VR adoption on mobile. demandsage
  • [New] Global shipments of AR devices are forecast to rise 9.1% year over year in 2025 to 600,000 units. TrendForce
  • [New] From gaming to retail shopping experiences, AR/VR will be a new standard feature in the next wave of iOS app development trends from 2025 to 2030. Seven Square Technologies
  • User Base By 2025, the number of active mobile AR users worldwide is projected to exceed 2 billion, having reached 1.7 billion by 2024. Emerline
  • As AR tech becomes cheaper and more accessible, indie developers and local designers could start crafting experiences that blend storytelling, tech, and Texas-style creativity. Fort Worth Weekly
  • The AR headset could position Meta as the most formidable competitor to Apple's Vision Pro and other AR-first devices. AI CERTs News
  • QR codes, invented in 1994 for automotive tracking, have become essential for contactless interactions, with usage projected to grow 20% annually by 2025, driven by AI integration, dynamic functionalities, and emerging tech like AR and blockchain. WebProNews
  • Apple will launch its first pair of AR glasses in 2027, although they could be revealed as soon as 2026. TechRadar
  • In the retail industry, brands like IKEA use AR to help customers visualize how furniture will look in their homes before purchasing. Journal
  • Virtual reality technology continues to evolve, and fall 2025 will introduce next-generation headsets designed to deliver immersive gaming experiences. Medium
  • In the year 2025, both VR and AR will be able to gain more traction. Yogonet
  • The convergence of VR, AR, and AI will lead to seamless, personalized digital interactions, with lightweight wearable devices potentially replacing smartphones as primary interfaces by the end of the decade. The Chronicle-Journal
  • By 2025, classrooms will be equipped with AR and VR tools that allow students to explore topics in ways that are impossible with traditional textbooks. Euphoria XR
  • Artificial Intelligence will be pivotal in improving AR and VR technologies by 2025. Euphoria XR
  • Virtual reality integration might sound futuristic, but Meta's investment in VR technology suggests WhatsApp Web could support immersive meeting spaces by 2025. Stanislav Kondrashov
  • By shifting focus to lightweight AI glasses - targeting a 2026 launch - Apple is acknowledging what many of us in the trenches already knew: the future of augmented reality lies in everyday wearability, not immersive isolation. Medium
  • Hardware Evolution: Lightweight AR glasses priced under $300 are slated for 2027, making everyday overlay of digital information as normal as checking a smartwatch. DexViews
  • Integration with AR Glasses: Devices like Apple Vision Pro or Meta's AR glasses could make AR navigation hands-free and more natural. The Intellify -
  • Asia-Pacific will post the fastest growth during 2025-2034, with a CAGR of 34.8% billion by the end of the forecast period, fueled by leadership in AI + IoT and AI + AR integration. Yahoo Finance
  • How Apple Vision Pro Could Redefine Live Digital Entertainment The launch of Apple Vision Pro, a high-end augmented reality and virtual reality headset that blends digital content with real-world input, marks a shift in how live digital entertainment can be experienced. Apple Magazine

Last updated: 02 November 2025



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