[New] By 2025, we will likely see more collaboration tools incorporating AR for real-time 3D prototyping, shortening design cycles, and speeding up product development.
Devler.io
[New] By 2025, AR-powered retail strategies will reach a new level of personalization.
Devler.io
[New] By 2029-2030, Salesforce's R&D investments in augmented reality and virtual reality technologies may be ready for prime-time commercialization.
24/7 Wall St.
[New] If Amazon enters with its scale, glasses could become as common as earbuds for casual AR.
Glass Almanac
IDC projects AR/VR headset shipments will grow 39.2% in 2025; affordability is a driver.
Glass Almanac
As 2025 progresses, integration of AI with emerging tech like AR could further personalize experiences.
WebProNews
Amazon is building consumer AR glasses to guide deliveries and scan products, turning retail into an AR-native use case that could beat social-first rollouts.
Glass Almanac
The broader adoption of AR/VR devices powered by MicroLEDs for defence training and real-time battlefield visualization presents a massive growth area, with projected spending in AR solutions for dismounted soldiers reaching $12 billion by 2030.
The Chronicle-Journal
The two-year Resilience programme, set up with £4.5 million ($6 million) in government funding last year, uses new tools such as virtual reality and mixed reality to train medicine makers in skills which would be impractical, disruptive, and expensive to gain in the real world.
Pharmaphorum
More than 71% of medical organizations used AR/VR in 2021, with the healthcare XR industry expected to reach more than $14 billion by 2028.
Advanced Manufacturing
Apple expects to ship more than 10 million AR/VR products in 2027, including a Ray-Ban Meta-style smart glasses product projected for 3 million to 5 million shipments.
Next Reality
By 2025-26, we can expect to see AR-enabled packaging that allows consumers to interact with products in a virtual space, providing detailed information, product demonstrations, and immersive experiences.
LPack.co.uk
Global 5G connections are forecast to surpass 1 billion in 2025, driving a rapid increase in streaming, cloud gaming, and AR/VR adoption on mobile.
demandsage
Global shipments of AR devices are forecast to rise 9.1% year over year in 2025 to 600,000 units.
TrendForce
From gaming to retail shopping experiences, AR/VR will be a new standard feature in the next wave of iOS app development trends from 2025 to 2030.
Seven Square Technologies
User Base By 2025, the number of active mobile AR users worldwide is projected to exceed 2 billion, having reached 1.7 billion by 2024.
Emerline
As AR tech becomes cheaper and more accessible, indie developers and local designers could start crafting experiences that blend storytelling, tech, and Texas-style creativity.
Fort Worth Weekly
The AR headset could position Meta as the most formidable competitor to Apple's Vision Pro and other AR-first devices.
AI CERTs News
QR codes, invented in 1994 for automotive tracking, have become essential for contactless interactions, with usage projected to grow 20% annually by 2025, driven by AI integration, dynamic functionalities, and emerging tech like AR and blockchain.
WebProNews
Apple will launch its first pair of AR glasses in 2027, although they could be revealed as soon as 2026.
TechRadar
In the retail industry, brands like IKEA use AR to help customers visualize how furniture will look in their homes before purchasing.
Journal
Last updated: 23 November 2025
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