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Global Scans · Augmented reality · Weekly Summary


  • [New] Snap is planning a lighter consumer AR glasses release (timeline pushed into 2026). Glass Almanac
  • [New] Reports say Google's first AI glasses are expected in 2026, signaling Android XR intent and developer opportunity; expect Android-first AR apps to multiply. Glass Almanac
  • [New] By 2026, progressive web apps are expected to interface with AR and VR headsets as well as smart glasses. Intelegain - Enterprise Mobile & Web Application Develo
  • [New] Verge and Reuters reporting spotlights new glass optics, wearables leaning on AI, and big-company bets like Amazon and Meta that could push AR into everyday devices. Glass Almanac
  • [New] AR/VR headset shipments will grow 39.2% in 2025, raising adoption pressure. Glass Almanac
  • [New] The AR headsets segment will be worth $31bn by 2030, up from $251 million in 2020, while AR smart glasses will grow to $21 billion in 2030 from $246m in 2020. Apple World Today
  • [New] The AR hardware segment generated revenue of $498 million in 2020 and will be worth $52 billion by 2030. Apple World Today
  • [New] Amazon's retail and shopping muscle could push AR features straight into everyday buying experiences - imagine overlays and in-store guided offers. Glass Almanac
  • [New] Amazon's shopping and assistant ecosystem could make voice-first AR a fast product play for shoppers. Glass Almanac
  • [New] Next-generation AR applications, powered by on-device neural processing units, will use computer vision to continuously scan and interpret the world. INAIRSPACE
  • [New] In 2025, AR marketing analytics will move far beyond simple impression counts and tap-through rates. INAIRSPACE
  • Bloomberg/Reuters coverage points to up to 30% metaverse budget cuts, which will steer projects away from big-budget worlds toward leaner AR experiences. Glass Almanac
  • MarketBeat's screener identifies Meta Platforms, zSpace and The Glimpse Group as the top Virtual Reality stocks by recent dollar trading volume, though investors face risks from rapid technological change, heavy R&D costs, and uncertain consumer and enterprise demand. MarketBeat
  • Snap has publicly planned lightweight, consumer AR glasses for 2026; the announcement pressures incumbents to simplify hardware and lower price points. Glass Almanac
  • Extended reality (XR) refers to virtual reality and augmented reality, a technology that's been bubbling under the surface of enterprise adoption for several years but in 2026 is predicted to break into the mainstream in a big way. Forbes
  • The AR/VR landscape of 2025 will be built not just by large tech companies, but by a massive wave of creators. INAIRSPACE
  • The rollout of 5G-Advanced in 2025 will provide the essential infrastructure for untethered AR and VR. INAIRSPACE
  • Meta is aiming to release the microLED based AR headset towards the end of 2027. Ron Mertens
  • By application type, the AR/VR & XR applications segment is expected to expand at the fastest CAGR between 2025 and 2034. Precedence Research
  • IDC forecasts 39.2% AR/VR shipment growth in 2025, boosting device choice and prices. Glass Almanac
  • As per insights from NextBigTechnology, blending AI with AR/VR and IoT will define 2025's app trends, but only if fragmentation is mitigated. WebProNews
  • By 2025, the hardware dividing line between AR and VR will have effectively dissolved. INAIRSPACE

Last updated: 04 January 2026



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