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Intelligence Briefing about AR/VR/XR

Critical Trends Impacting Infosys

  • The global AR/VR user base is projected to reach 3.7 billion by 2029, with deskless workers (80% of the global workforce) driving significant enterprise AR adoption (Limelight Digital).
  • By 2026, 30% of enterprises are expected to implement VR platforms for virtual meetings and immersive training, reflecting a shift toward digital workplaces (Speakwise App).
  • Extended Reality (XR) device shipments are forecasted to triple by 2028, primarily fueled by gaming but with growing enterprise applications (CSI Magazine).
  • 91% of businesses currently use or plan to adopt AR/VR technologies, with enterprise users poised to generate over 60% of VR revenue by 2030 (Companies History).
  • Technology leaders like Google are advancing Android XR glasses featuring improved displays, enhanced environmental sensing, and augmented visual intelligence by 2026 (LinkedIn - Juan Iraola).

Key Challenges, Opportunities & Risks

  • Challenges: Integrating AR/VR/XR seamlessly into existing enterprise workflows; managing high development and hardware costs; ensuring user privacy and data security amid immersive computing environments.
  • Opportunities: Expanding solutions targeting deskless and remote workforce productivity; leveraging immersive training and virtual collaboration to reduce costs and improve engagement; positioning Infosys as a leader in enterprise XR consulting and development.
  • Risks: Rapid technology obsolescence; platform fragmentation; potential user resistance due to ergonomic or social concerns; competitive pressures from large tech firms advancing proprietary XR hardware/software.

Scenario Development

  • Best-Case: Widespread enterprise XR adoption accelerates with Infosys leading in tailored, scalable solutions; hardware matures with affordable, high-quality devices; integration becomes seamless, driving massive productivity and employee engagement gains.
  • Moderate Growth: Steady increase in AR/VR workplace use primarily in training and meetings; Infosys captures moderate market share but faces pressure on margins due to competition and evolving standards; hardware improvements continue but adoption slows among some sectors.
  • Slow Adoption: Enterprise AR/VR uptake stalls due to cost, user reluctance, or fragmented standards; Infosys invests cautiously with a focus on niche sectors; hardware improvements lag, depressing overall market growth.
  • Worst-Case: Fragmented technology ecosystems and privacy/security issues erode trust; major players dominate proprietary platforms limiting interoperability; Infosys loses opportunities as adoption stalls and investments fail to generate returns.

Strategic Questions for Senior Advisors

  • How can Infosys position itself as a trusted integrator and innovator in a rapidly evolving AR/VR/XR ecosystem driven by both consumer and enterprise demands?
  • What investments in partnerships, skills, and R&D could best future-proof Infosys against hardware and platform fragmentation risks?
  • In what ways can Infosys leverage immersive technologies to address the unique needs of deskless workers and remote teams at scale?
  • How might Infosys anticipate and mitigate privacy, security, and ethical concerns related to widespread enterprise XR adoption?
  • What business models could Infosys explore to balance short-term returns with long-term leadership in the AR/VR/XR market?

Potential Actionable Insights

  • Infosys could deepen collaborations with XR hardware manufacturers and platform providers to ensure interoperability and joint innovation.
  • Developing modular, scalable AR/VR enterprise solutions could enable rapid deployment for diverse industries and workforce segments.
  • Infosys could invest in upskilling its workforce on immersive technology capabilities and consulting to enhance client advisory strength.
  • Proactive engagement with privacy and security frameworks could strengthen client trust and position Infosys as a responsible leader in XR.
  • Exploring flexible service models, including XR-as-a-Service, might open new revenue streams and lower adoption barriers for clients.
Briefing Created: 15/06/2026

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