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Global Scans · Virtual Reality · Weekly Summary


  • [New] Near-eye display shipments, mostly adopted in wearable XR (extended reality) devices such as VR headsets and AR smartglasses, will be rising in the coming years and reach near 60 million by 2030. Omdia
  • [New] Google and Xreal are pushing into new territory with the VR-like, glasses-sized Project Aura, also expected in 2026. CNet
  • [New] The global AR/VR user base is expected to reach 3.7 billion by 2029, while deskless workers, who make up around 80% of the global workforce, are expected to be a key driver of enterprise AR adoption. www.limelightdigital.co.uk
  • [New] The AR & VR industry is forecast to contribute £1.4 trillion to the global economy by 2030 and create 23 million new jobs worldwide. www.limelightdigital.co.uk
  • On the enterprise side, 91% of businesses use or plan to adopt AR or VR, and enterprise users should generate more than 60% of VR revenue by 2030. CompaniesHistory.com
  • More than 171 million people used VR worldwide in 2025, a figure projected to reach 216 million by the end of 2026. CompaniesHistory.com
  • As of 2026, VR tours are quickly becoming a staple for travelers looking to plan their next adventure from the comfort of their own homes. FlyGazine
  • More than two-thirds of US residents expect AR to become part of daily life, and 82% plan to use AR and VR more often in the future. Bayelsa Watch
  • Research projects that by 2026, 30% of enterprises will implement VR platforms for virtual meetings and immersive training experiences. Speakwise
  • The VR + DT group showed greater enhancements in static balance and DT gait compared to the conventional OTAGO group, suggesting that immersive VR combined with cognitive challenges might produce better balance results. LWW
  • Educational institutions worldwide will adopt virtual laboratories because VR hardware is becoming more affordable and accessible to educational systems. Fusion VR Blog
  • Within the broader trend, we see strong buyer demand for solutions that enable higher quality worker training, such as the AR/VR solutions for the US military created by Corum client Envision Innovative Solutions, acquired by PD Systems. Corum Group
  • In the next few years, many schools across India and around the world will implement VR learning technologies. Techradiance
  • Over 171 million people use VR globally, with the user base projected to reach 216 million by the end of 2026. SQ Magazine
  • MR / VR headsets are projected to rebound in 2026 with the launch of new devices, though their appeal will remain largely limited to gamers and businesses focused on design, training, and collaboration. IDC: The premier global market intelligence company
  • PwC projects VR and AR technologies will deliver a $1.5 trillion boost to global GDP by 2030. SQ Magazine

Last updated: 22 June 2026



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