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Global Scans · Virtual Reality · Weekly Summary


  • [New] Near-eye display shipments, mostly adopted in wearable XR (extended reality) devices such as VR headsets and AR smartglasses, will be rising in the coming years and reach near 60 million by 2030. Omdia
  • [New] Google and Xreal are pushing into new territory with the VR-like, glasses-sized Project Aura, also expected in 2026. CNet
  • [New] The global AR/VR user base is expected to reach 3.7 billion by 2029, while deskless workers, who make up around 80% of the global workforce, are expected to be a key driver of enterprise AR adoption. www.limelightdigital.co.uk
  • [New] The AR & VR industry is forecast to contribute £1.4 trillion to the global economy by 2030 and create 23 million new jobs worldwide. www.limelightdigital.co.uk
  • On the enterprise side, 91% of businesses use or plan to adopt AR or VR, and enterprise users should generate more than 60% of VR revenue by 2030. CompaniesHistory.com
  • More than 171 million people used VR worldwide in 2025, a figure projected to reach 216 million by the end of 2026. CompaniesHistory.com
  • Research projects that by 2026, 30% of enterprises will implement VR platforms for virtual meetings and immersive training experiences. Speakwise
  • The entertainment & gaming segment is predicted to grow at the strongest CAGR of approximately 17.38% during 2026-2035, driven by increasing adoption of immersive gaming experiences and virtual reality integration. GlobeNewswire
  • China is now home to over 35,000 VR firms, and the whole VR industry is forecast to exceed 350 billion yuan (about 50 billion U.S. dollars) by 2026. Bastillepost
  • As AR/VR hardware becomes mainstream, Render's ability to provide real-time, AI-generated 3D environments at a 40% discount will be its primary growth driver through the remainder of 2026. KuCoin
  • In the next few years, many schools across India and around the world will implement VR learning technologies. Techradiance
  • Over 171 million people use VR globally, with the user base projected to reach 216 million by the end of 2026. SQ Magazine
  • MR / VR headsets are projected to rebound in 2026 with the launch of new devices, though their appeal will remain largely limited to gamers and businesses focused on design, training, and collaboration. IDC: The premier global market intelligence company
  • PwC projects VR and AR technologies will deliver a $1.5 trillion boost to global GDP by 2030. SQ Magazine
  • Oil and gas companies could reduce costs by up to 25% per barrel if they used digital solutions such as augmented reality and virtual reality. Energy Industry Review
  • Augmented reality and AI merge: Expect further integration of AI with AR and VR, especially in consumer products like Meta's new Ray-Ban smart glasses and Apple's Vision Pro, offering more immersive, AI-powered experiences. Opace Digital Agency
  • Google's plans for new smart glasses and VR headsets, combined with Samsung hardware muscle, could push Android XR tooling into wider use. Glass Almanac
  • In the United States, around 77 million people are projected to use VR devices in 2026. Bayelsa Watch

Last updated: 22 June 2026



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